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Anyway, I was forced to do away with democracy roughly a thousand years ago because it was endangering my empire. Something I also miss in later civ games is a little internal politics.
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And of course the Vikings would then break the cease fire like clockwork the very next turn. This would delay my attack and render my turn and often my plans useless. I wanted to stay a democracy, but the Senate would always over-rule me when I wanted to declare war before the Vikings did. The only governments left are two theocracies and myself, a communist state. But this is already the case so its no longer a deterrent to anyone. Usually the down side to this is that every nation in the world declares war on you. Instead, cities are constantly attacked by spies who plant nuclear devices which then detonate (something I greatly miss from later civ games).
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Because of SDI, ICBMS are usually only used against armies outside of cities. Have any of you old Civ II players out there ever had this problem in the post-late game? It is this that perpetuates the war ad infinitum. So I can only assume that peace will come only when they're wiped out. Every time a cease fire is signed, the Vikings will surprise attack me or the Americans the very next turn, often with nuclear weapons. The three remaining nations have been locked in an eternal death struggle for almost 2000 years. You've heard of the 100 year war? Try the 1700 year war. Between the three of us, we have conquered all the other nations that have ever existed and assimilated them into our respective empires. The Celts (me), The Vikings, And the Americans. So there isn't any time to clear swamps or clean up the nuclear fallout. Roads that are destroyed the very next turn when the enemy goes. Engineers (late game worker units) are always busy continuously building roads so that new armies can reach the front lines. Roughly 90% of the worlds population (at it's peak 2000 years ago) has died either from nuclear annihilation or famine caused by the global warming that has left absolutely zero arable land to farm. As a result, big cities are a thing of the distant past.
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As a result, every inch of land in the world that isn't a mountain is inundated swamp land, useless to farming. The ice caps have melted over 20 times (somehow) due primarily to the many nuclear wars. There are 3 remaining super nations in the year 3991 A.D, each competing for the scant resources left on the planet after dozens of nuclear wars have rendered vast swaths of the world uninhabitable wastelands. The world is a hellish nightmare of suffering and devastation.
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Naturally I play other games and have a life, but I often return to this game when I'm not doing anything and carry on. I then thought that it might be interesting to see just how far into the future I could get and see what the ramifications would be. Though long outdated, I grew fascinated with this particular game because by the time Civ III was released, I was already well into the distant future. With a colossal historical scope of the game that begins from 4000 BC, before the great Bronze Age and lasts through the Space Age in 2100 AD, Civilization is one huge Grand Strategy video game that allows the players to immerse themselves in the gameplay deeply and enjoy it.I've been playing the same game of Civ II for 10 years. In the beginning, the game allows the players to select any ancient race to continue with and offers choices such as Mongols, Romans, Americans, Aztecs and allows the players to lead the tribes as a famous historical figure. Barbarian attacks on the settlements is a really big issue and to resolve this issue, the players will have to find ways to eliminate the threat. To outsmart the other Civilizations, the Ruler must use the element of Micromanagement and complete various tasks such as Exploration, Warfare, and Diplomacy, and make decisions about the settlements of new Cities, and about all the requirements to build them. The players get tasked to start off the building process with one or two Settlement units, grow them up using all of the available resources and compete against two to six other Civilizations. With a Turn-based gameplay, Civilization offers both Single and Multiplayer gameplay modes and allows the players to take on the role of the Ruler of the Civilization.
CIVILIZATION II DOS PC
Initially developed as a PC video game that could only be run on DOS, Civilization has undergone loads of extensive revisions, and it ported to more platforms over time including Windows, Mac, Amiga, Atari ST, Super NES, Sega Saturn, PlayStation, and N-Gage and now the game is available in multiple versions as well. The objective of the game is to build a whole new Empire in the era of 4000 BC, expand the Empire, and slowly move from the Ancient Era to the Modern Times. Civilization or also known as Sid Meier’s Civilization is a popular 4X Grand Strategy video game by MPS Labs.
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